First up, the list of things that need to be repaired (blue denotes done or partly done):
First, here's an overview
of the game's components:
The game consists of two pieces (in this case
anyway): the main cabinet, and the environmental piece. The two
interlock
at the top and the bottom, and to a degree the sides at the top, and
are
held in place by several screws along the top. Due to water damage, the
bottom is pretty rotten, and must be replaced before the two halves can
be re-joined.
The game has something
like
5 fluorescent light fixtures (several of them are for blacklights).
There
is also an array of "flasher" lights above and in front of the player,
behind red plastic art. Behind the game you find the on/off switch,
another
fluorescent light fixture (to illuminate the plastic backdrop), the
game
PCBs, power supply, transformers, and lots of wiring. The environmental
Discs of Tron has 3 boards for the "main" game functions. The
synthesized
speech, which an upright DoT does not have, is generated by a separate
board. Control of the flashing lights above the player, as well as the
strobing of the fluorescent lamps, is accomplished by still more boards
scattered around the inside of the game. As you can see, it is a much
more
complex set-up than you would find in your typical early-1980's arcade
game.
We spent a great deal of
time
trying to track down a problem with the flashing light arrays. At
first,
we could only get the middle light bulb (out of 5!) on each strip to
light
up and flash. Eventually, we puzzled out the method the game was using
to get the lamps to come on - the PCB controlling it would send a
ground
to each lamp that was to be lit. By that time, we had already replaced
the large capacitor on the sequencer board, and subjected it to a
thorough
cleaning/degreasing session. When I eventually get the game back in my
possession, I'll remove some of the resistors and have them replaced
with
(working) better-quality pieces. Hopefully everything will work a bit
better
then.
After mangling that portion of the game, we turned our attention to the speech synthesis: there was none! We thought it might have been set to only come out of the rear speakers in the enviro section, but that was not the case. All the connections on the board looked fine, except for the taped-up, half-broken wires on the plastic connector going to the squawk-n-talk board. I checked the schematics to make sure we had it wired up correctly, and discovered it appeared to be missing a ROM chip in position U2! The schematics showed there SHOULD be one there, but there plainly was not a chip in the socket, and none of the MAME ROM images for the game contained one for the U2 chip. Well, as it turns out, our problem was simple to resolved. The volume control for the speech is wired separately from the main volume control, and one of the wires to the speech volume pot (short for potentiometer, located inside the coin door, beneath the test switch) was not connected. A little solder later, Sark was threatening us with death :) "I don't know how you survived, SLAVE!" "Bring in the LOGIC PROBE!" "You'll regret this!!"
I love this game!
My high score for the week was 103,700. Ed told me to keep hitting Sark so he could test different wiring and bulb configurations in the light sequencer, so I did!
We worked on the enviro
section
a bit, but there really wasn't a lot we could do at the time, We
stripped
the ratty old carpet from the back (need to replace), and did some of
the
T-molding replacement. The majority of the T-molding on the back has to
wait until the wood-work is done on the bottom portion of the main and
enviro cabinet pieces. The replacement or repair of the side art is
going
to be a project all by itself! I was thinking of taking a hand scanner
and making a faithful reproduction of all the cabinet art, but I'm not
sure that's really going to be a viable option, financially. It will
add
to the value of the game, and to the ascetics, but I doubt I could get
it reproduced for anything less than $300 per set. The reflective stuff
on the insides of the cabinet should be simple to find a replacement
for,
but somewhat difficult to cut as it extends below the CP level, and has
some odd angles because of this. The glue they used, by the way, is
pretty
tough stuff!
FINALLY, the wiring.. well, I'm going to have
to do quite a bit of work to get that done, as I'll have to re-wire
portions
of the harness. The lighting fixture repair will be interesting,
hopefully
some kind person on rgvac will be able to assist in this when the time
comes. For the moment, all restoration is on hold, except the
wood-working,
which Ed will take care of before he brings the game out to me.
Copyright
2001 Madoc Owain