Ah, my first Williams game! And a rare one at that - production run numbered between 500 and 1000 units, according to my best sources. I was quite lucky to pick this up, but I very nearly passed on it. A friend had this in his comic store but after it broke down he was willing to sell it to me. I don't really have the room to keep it unless I want it to share the garage with the Sinistar cockpit! But, I figured this would make an excellent project game to learn component-level electronics diagnostics and repair. After discussing it with a co-worker, it was decided we'd pick it up and take it to his place to work on.
Joust 2 is a "normal" game, using raster graphics. It's a follow-on to the original Joust (Williams, 1982). As in the original, you move your ostritch-mounted knight around the game board, attempting to knock enemies off their mounts while avoiding the evil pterodactyl. It supports simultaneous 2-player action, cooperative on some levels and competitive on others. The major obvious differences are the presence of a transform button - converts your mount to a pegasus - and a vertically-mounted monitor. The original was one of my favorites as a kid, but I never played the sequel much. I'm sure that's about to change.
The cosmetic condition of
the game is fair, probably a 6 or a 7. There is a gouge out of the CP,
visible in the picture above, a missing portion of a button on the left
player's side, some paint flaking on the backglass, and of course the
nicks, scratches and dings on the sides. The game was not working when
I picked it up, but it had all the original equipment inside.
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