Last updated: June 30, 2000 1:00PM EST - Arcade section, added News, modified Space Duel
 

Space Duel (Atari, 1981) (Page 3)

 

A Quick Tour of Space Duel's Component Parts


Click on each image below for a larger, more detailed picture.

This is a full-on view of the Space Duel upright cabinet:

Spaceduel full-on view, click to display larger image.

Here's the marquee - the bit along the top showing the game name, company, and copyright date:

Spaceduel Marquee, click to display larger image.
 
 

Here's the control panel. The buttons on the left (in green) are for the 2nd player, while the buttons on the right (in red) are for the 1st player. The player turns his or her ship left or right using the leftmost buttons while fire and thrust are the rightmost. The two red buttons in the middle are switches with LEDs in them to select which game (1 player, 2 player, separate ships, ships stuck together) you wish and to start the game. Don't let those get wet!

Control panel, click to display larger image.

Here's a portion of the main board for the game. I didn't want to haul the whole thing out or move the game to access the cabinet from the back. At the extreme left you can see the small dip switches, at right the connectors from the mainboard to the monitor, control panel, coin door, and power supply.

Spaceduel mainboard, click to display larger image.

Here's the coin door and such for Space Duel. Note there's only one working mech and coin slot currently. This mech takes Aladdin's Castle tokens only. You can see clearly the location of the coin counter, test switch, volume controls, and a portion of the poster attached to the rear panel of the game.

Coin door and wiring, click to display larger image.
 

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Copyright 2001 Madoc Owain